ILM Stagecraft Volume Makes Public Debut at D23: The Ultimate Disney Fan Event

By: Greg Gately

ILM Stagecraft Volume Makes Public Debut at D23: The Ultimate Disney Fan Event

ILM Stagecraft Volume Makes Public Debut at D23: The Ultimate Disney Fan Event. For the first time, ILMโ€™s groundbreaking virtual production technology transports fans inside theย Star Warsย galaxy. We visited the Volume more than any other booth at this year’s D23. From the massive space it took up, the floor-to-ceiling video walls, and the Star Wars Characters, we could not stay away.

We even got a chance to have a personal experience on the stage at the Volume, which you can see in the video below. As Star Wars Fans, especially the Mandalorian franchise, it was a thrill to be on a smaller yet similar version of the stage they film the series on. Read on for the release from Industrial Light & Magic about premiering the Stagecraft Volume at D23: The Ultimate Disney Fan Event 2024.

ILM Stagecraft Volume Makes Public Debut at D23: The Ultimate Disney Fan Event

Patricia Burns steps up to her mark.

Dressed in the sleek all-black uniform worn by the Third Sister Reva Sevander from Obi-Wan Kenobi (2022), she ignites her doubled-bladed red lightsaber and waits for her cue.

A nearby stagehand counts her down and calls โ€œAction!โ€

As a crane-mounted camera swoops in, Burns crouches next to R5-D4, a red and white astromech droid, swinging her lightsaber with a fierceness only a Jedi-hunting Inquisitor could conjure. Behind her, a massive wall of LED screens displays the pristine moving image of a busy Rebel hangar.

Monitors around the stage show what the camera sees in real-time: an epic, trailer-worthy shot that makes Burns the star of her own Star Wars story.

โ€œOh, it was awesome,โ€ Burns tells ILM.com as she walks off the stage, grinning. โ€œA chance of a lifetime.โ€

At D23: The Ultimate Disney Fan Event, Burns and hundreds of others had the unique chance to perform on a StageCraft volumeโ€” Industrial Light & Magicโ€™s cutting-edge virtual production technology used on dozens of projects including The Mandalorian (2019 โ€“ present)Percy Jackson and the Olympians (2023 โ€“ present) and The Batman (2022).

For the first time ever, the ILM crew assembled a volumeโ€” something normally sequestered on an off-limits studio soundstageโ€” inside the Anaheim Convention Center just for fans attending D23.

ILMโ€™s chief creative officer Rob Bredow and virtual production supervisor Sonia Contreras host a StageCraft workshop.

โ€œI think everybody is blown away by the scale of this, and how immersive it actually is when you get to see it here on the show floor,โ€ says Rob Bredow, senior vice president, creative innovation for Lucasfilm and chief creative officer of ILM.

During the three-day event, a rotating trio of scenes appeared on the volumeโ€™s giant LED panels: an Imperial hangar created for The Mandalorian, a Rebel hangar from Ahsoka (2023) and a vibrant city street on the planet Daiyu seen in Obi-Wan Kenobi.

โ€œYouโ€™re looking at over 18-and-a-half million pixels of LED wall and a live-tracked camera,โ€ Bredow tells ILM.com. โ€œWherever the camera looks, we get a high-fidelity version with exactly the right perspective for the illusion of creating an immersive environment. It looks impressive enough here at the convention center but when we collaborate with the production designer and the art department on one of our productions thatโ€™s when the technology really sings. Itโ€™s a powerful tool in the filmmakerโ€™s toolbox that we can deploy when building standing sets on a stage or traveling the cast and crew to a far-flung location isnโ€™t feasible.โ€

For D23, ILM wanted to demonstrate a fully functioning StageCraft volume exactly like the ones used on a real set.

โ€œItโ€™s very fun to not be faking it,โ€ Bredow quips.

Attendees at D23 take in ILMโ€™s StageCraft volume.

ILM virtual production supervisor Ian Milham says transporting the volume from a studio lot to the convention center took a herculean scheduling and logistical effort involving a busy team of artists, engineers, and crew members. And several large trucks.

โ€œEverybody agreed, โ€˜yes, weโ€™re really going to do itโ€™,โ€ Milham explains. โ€œBut that meant we had to get our real gear and our real crew here. It also meant we couldnโ€™t be making a movie with it at that time.โ€

The challenge was worth it, Milham says, because it gave the filmmakers a chance to finally show off their pride in StageCraft to a wider audience.

โ€œFilm sets are amazing places,โ€ says Milham. โ€œBut itโ€™s not like thereโ€™s a lot of chances to really share our success. So weโ€™re really happy to be able to show the public for the first time the cool results, but also what it takes to pull off something like this and how much teamwork and technology it takes to do it.โ€

ILM virtual production supervisor Ian Milham demonstrates the volume.

ILM virtual production supervisor Sonia Contreras co-hosted several StageCraft presentations with Bredow. The pair challenged the D23 audience to look at several scenes and guess which elements were created with practical set pieces and props, and which ones were generated by the volume.

โ€œI got about a third of them right,โ€ laughs Ryan Schwartz, who watched the demonstration with his wife Katie and sons Zachary and Jonathan. Katie says she fared slightly better, guessing about half correct.

โ€œIโ€™ve been following ILM for a long time, and I still try and figure it out,โ€ Ryan tells ILM.com. โ€œTheyโ€™re so amazing in their craft that itโ€™s so hard to really piece together what is real and what is digitally done.โ€

Contreras says the D23 StageCraft experience is extremely special because even some ILM employees still havenโ€™t been able to see the volume work in person.

โ€œI would hope that people take away that thereโ€™s a lot of brains that go into making this happen,โ€ Contreras says, pointing to the setupโ€™s real-time rendering, camera tracking, processing power, and an aptly named โ€œBrain Barโ€ crew working behind the scenes to help make the scenery so seamlessly realistic.

โ€œThe โ€˜wowโ€™ factor is when you get to see whatโ€™s actually happening, all the different things that are getting coordinated in order to make that image work,โ€ Contreras says. โ€œItโ€™s really cool to be able to show it to everybody.โ€

Lucasfilm senior vice president and executive design director Doug Chiang made a special appearance in front of a packed crowd on Saturday to talk about StageCraftโ€™s contribution to the long history of visual effects filmmaking.

โ€œWe rarely get to share it or talk about it, because itโ€™s an evolving technology, and it is just a tool,โ€ says Chiang. โ€œBut at an event like this, where we can actually finally get under the hood and share the magic with the audience, itโ€™s just terrific.โ€

Lucasfilm executive design director Doug Chiang and Lucasfilm Art Department associate producer Michelle Thieme in the volume.

Frequent ILM collaborator Legacy Effects also pulled the curtain back to show how their crew helps create a Star Wars galaxy full of creatures, aliens, and droids.

โ€œWhen youโ€™ve got leaders like Jon Favreau and Dave Filoni, who just embrace everyoneโ€™s contributions, it inspires you to do the best work that you can,โ€ says Legacy Effects co-founder and special effects veteran Alan Scott.

At D23, Scott and the Legacy team explained how they bring life to characters like the silver professor droid Huyang (voiced by David Tennant) and Murley the Loth-cat for Ahsoka. The production relies on a combination of practical puppets along with digital versions inserted later, depending on the requirements of each shot.

โ€œThere are things that I think practical can do very well, especially when it comes to the interaction with the performers,โ€ Scott tells ILM.com. โ€œThen thereโ€™s a responsibility that says, โ€˜that would be better if it was done with visual effects.โ€™โ€

Legacy Effects co-founder Alan Scott (left) demonstrates a character prop with colleagues Dawn Dininger and David Covarrubias.

Bredow hopes that revealing how some of the Star Wars magic is made might inspire others, especially kids, to consider working in visual effects.

โ€œMany people donโ€™t even realize there are these very artistic and very technical and very creative jobs that have to do with working behind the scenes of film and television production,โ€ Bredow explains. โ€œSo this is one of the fun things to do. To connect with fans, to connect with people who might want to make this a career.โ€

Cosplaying as Bastila Shan from the Knights of the Old Republic (2003) video game, Star Wars fan Carly King says she was most impressed by StageCraftโ€™s powerful mix of creativity and engineering.

โ€œIt just looked so good on the screen. Itโ€™s so interesting to see how this whole conglomeration of electronics and technology comes together. Itโ€™s an incredible thing,โ€ King says. โ€œItโ€™s one thing to watch Star Wars, but itโ€™s another thing to be in it.โ€

ILM Stagecraft Volume Makes Public Debut at D23: The Ultimate Disney Fan Event

Leave a Comment